The Sims 4 Traits for the Offspring of NPCs
I emphasize this mod will not enable you to have children with NPCs that can’t have children in the basegame (like Grim etc.). You’ll need other mods or cheats or general creativity to make the actual kids happen
So, we all know NPCs. Things like the Grim Reaper and Father Winter, and those randoms you sometimes let into your house to clean or fix stuff for you. They’re useful, sure, but they don’t really get much love. Seriously, only Father Winter has perks for his children in-game. Wouldn’t it be joyous if that weren’t the case?
Without further preamble, let’s get to it. As has become a trend with my trait mods at this point, you will needr for this mod to work. These are inheritable gameplay traits. This mod is also BaseGame-Compatible, but one version of a trait has additional options if Discover University is at play.
With this, a few select NPCs will now grant their offspring a bonus trait! Note that the NPC traits are no longer valid if you add them to household (unless you use some NPC manager to prevent that), so if you want your children to get the respective trait from their NPC parent, you have to make sure the parent has the relevant NPC trait (IsGrimReaper, IsGardener, etc.). That tends to be relatively easy to check by the red letters from their situation job above their name, though you could also use something like MC CAS to check their hidden traits.
TL;DR: I tested the inheritability of all of them and it works, so make sure your NPCs don’t lose their NPC status if you aim for their children being the children of NPC being a relevant thing. “but I moved in with the firefighter and the kid didn’t get the trait” Yeah, that’s the sort of headache I’m trying to save you here, most of the NPC traits are straight-up NPC-only, so if you make them playable at all they will no longer count for this. So like. Please keep that in mind so that your Sims can actually get the traits.
So after that explanation, that may or may not come from my paranoia of people not being able to get it to work if they make their NPCs no longer be counted as NPCs, I’ll explain the traits tied to the offspring of NPCs. It was originally 5, but now 6 since I added Grim Reaper as per a suggestion on Tumblr. Actually, if you want me to add any more NPCs, by all accounts ask. I tried to keep it as BaseGame-Compatible as possible, but I’m not opposed to adding any NPCs people might have interest in, since I’m keeping them as separate packages anyway.
So, presenting within the spoiler:
Five Six traits for the children of NPCs to inherit!
- Custom Content This is the addition of player-made clothing or objects to the game. Sometimes just referred to in The Sims community as “CC”.
- Game Mods: These are Mods that add features or change functionality of the game. These Mods may include script code, but not always.
- Mods: A blanket term referring to any player-made content for the game—this includes both Custom Content and Game Mods.
- Enable Mods via the options panel : The setting can be found in “Options > Other > Enable Custom Content and Mods.” and Restart the game
Credit : baniduhaine