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The Sims 4 PlantSim Bloodlines

by Jessica P
The Sims 4 PlantSim Bloodlines

The Sims 4 PlantSim Bloodlines

Another request that I’m super late on, because apparently schedules and I don’t get along! But oh, well. It does make sense, that if I’m gonna be making bloodlines for occults, might as well go on to make bloodlines for all of them, individually so that you can just use the ones you actually want. Didn’t mean to exclude any specific occults so sorry if it had come off that way. So here, PlantSim bloodlines, out of the three or so occults I had yet to make bloodlines for.

Note that your Sim will have to born during those 5 days in which a Sim is a PlantSim while having the PlantSim buff, unless you have any mods that make the PlantSim trait permanent. And on that note, this targets the PlantSim hidden trait in-game, so modded PlantSims that don’t have the in-game hidden traits will not be detected as PlantSims for the inheritance of these traits.

Update log:



This mod requires MAL22′s Trait Tracker Injector, and will not work without it.

If MAL22’s Trait Tracker Injector isn’t working for you, here’s the list of cheats to add the traits manually until the trait tracker works for you properly. It’s working perfectly fine for me, but I don’t like people encountering issues that keep them from enjoying the bloodlines so here they are.



Weak PlantSim Bloodline:
  • Gardening skill gained 10% faster
  • Water need increases 10% faster
  • Water need decays 10% slower
  • Hunger need decays 10% slower

Strong PlantSim Bloodline:
  • Gardening skill gained 20% faster
  • Water need increases 20% faster
  • Water need decays 20% slower
  • Hunger need decays 20% slower

Ancient PlantSim Bloodline:
  • Gardening skill gained 30% faster
  • Water need increases 30% faster
  • Water need decays 30% slower
  • Hunger need decays 50% slower

Languages:
  • English
  • Spanish

Q&A:
Any future plans?
The project I keep talking about is fantasy races, starting with elves, but I had to trash my attempt at it on account of mod constructor straight-up noping out of it when I actually tried to export, lol. To be fair, I did kinda make an overly complex abomination, so I understand, even if it slightly annoyed me. I’ll be starting from scratch so it will likely take longer, sorry about that. And I might have joked I’d make Skeleton Bloodlines if I couldn’t get elves to work before today… And now is today, and they still don’t work… So uh, yeah, incoming Skeleton Bloodlines! apparently

Credits:
Requested by _Diana1998_
This wouldn’t have been possible for me to do without Zerbu’s Mod Constructor and The Sims 4 Studio. They are exceptional programs and I thank their creators for making them. And of course, thanks to the MAL22’s Trait Tracker Injector for making the functionality of bloodline traits easier to implement.

Archive: baniduhaine_PlantSim_Bloodlines_21Jan2022.zip
File: baniduhaine_PlantSim_Bloodlines.package

Traits: (3)

Weak PlantSim Bloodline

No one is quite sure as to how plants reproduce within the Sims’ plane of existence, but it’s certainly possible if this Sim exists. If they choose to become a PlantSim themselves, their related needs will take a bit longer to decay.
Ages: Adult
Baby
Child
Elder
Teen
Toddler
Young Adult
Type: Gameplay

Strong PlantSim Bloodline

No one is quite sure as to how plants reproduce within the Sims’ plane of existence, but it’s certainly possible if this Sim exists. If they choose to become a PlantSim themselves, their related needs will take longer to decay.
Ages: Adult
Baby
Child
Elder
Teen
Toddler
Young Adult
Type: Gameplay

Ancient PlantSim Bloodline

No one is quite sure as to how plants reproduce within the Sims’ plane of existence, but it’s certainly possible if this Sim exists. If they choose to become a PlantSim themselves, their related needs will take much longer to decay.
Ages: Adult
Baby
Child
Elder
Teen
Toddler
Young Adult
Type: Gameplay


CC required
  • Custom Content This is the addition of player-made clothing or objects to the game. Sometimes just referred to in The Sims community as “CC”.
  • Game Mods: These are Mods that add features or change functionality of the game. These Mods may include script code, but not always.
  • Mods: A blanket term referring to any player-made content for the game—this includes both Custom Content and Game Mods.
  • Enable Mods via the options panel : The setting can be found in “Options > Other > Enable Custom Content and Mods.” and Restart the game

Credit : baniduhaine

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