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basemental eco hacks mod

by Jessica P

This mod enables you to:

  • Turn all available districts Industrialized, Neutral or Green
  • Turn your current district Industrialized, Neutral or Green
  • Slow down, freeze or normalize the decay time of the Eco footprint

– Whu-wha? Decay time of footprint what now? I still don’t get it…?!
You know that bar that progresses in a rapid fashion from Green to Neutral and over to Industrialized even though you have done your utmost to plaster solar panels on every house nearby. The speed of that is essentially the decay time of the Eco footprint.

If you freeze it it will be stuck in place, if you slow it down the change will still occur but at a slower rate, and if you set it back to normal.. well, everything will be as Maxis intended.

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